I've worked on over
a dozen shipped titles.
Credits include being the Lead VFX Artist for 3 Tomb Raider Games (Legend,
Anniversary Edition, Underworld).
Highly creative, experienced,
proactive, and pragmatic.
Focused
on making dynamic, efficient and nuanced VFX.
Extensive experience collaborating directly with programmers and other production
staff.
Contributed substantially to the redesign of Unity's particle system (shuriken).
This Video features a small sampling of my VFX over the years.
This is a video
for my latest solo project (using Unity/Playmaker).
My primary focus was on making the game as a whole, but there are VFX in it.
I made this is a video for a board game I created a while back (no real VFX).
link to Against
the Cosmos mobile App
Google Play and the Google
Play logo are trademarks of Google LLC.