Zynga, San Francisco,
Ca 12/2013 - 5/2015
Senior Visual Effects Artist for Unified Casino Team. Created all in-game
particle effects for these titles using the Unity game editor. In addition
contributed non effects game UI Art. Worked to improve production process
and efficiency, worked with all levels and disciplines of production staff.
Occasionally mentoring junior artists. Projects - “Poker 2.0” and “Slots” games.
Bigpoint GmbH,
San Francisco, Ca 1/2011 - 12/2012
Senior Visual Effects Artist for the studio. Created all in-game particle
effects for these titles using the Unity game editor. In addition contributed
Concept Art, UI icons, modeled and animated game props to be combined with
visual effects. Worked directly with all levels and disciplines of production
staff. And on occasion mentored junior artists on various techniques and aesthetic
choices. Projects - “Universal Monsters Online” and “The Mummy Online”.
Planet Moon, San
Francisco, Ca 12/2009- 12/2010
Senior Visual Effects Artist for the studio. Created all in-game particle
effects for the using an in-house Lua Script based particle system. Worked
directly with all levels and disciplines of production staff. Project - “Tangled”.
Crystal Dynamics,
Menlo Park - Redwood City, Ca 6/2003- 1/2009
Lead Visual Effects Artist for the studio. Created in-game particle effects
for all titles. Designed and supervised extensive rework of effects engines.
Designed enhancements for game engine interface. Set requirements, screened,
trained and supervised new effects hires. Worked directly with other Studio
management and all levels and disciplines of production staff. Projects -
“Tomb Raider - Legend, Anniversary Edition, Underworld”. Also worked on “Legacy
of Kain 3” and "Snowblind”.
the 3D0 Company,
Redwood City, Ca 2000 - 5/2003
General Artist/ Effects Artist. Modeled and textured a wide range of game
assets, particle effects. Collaborated with programmers in developing effects
programs. Concept art. Projects - “WDL Thunder Tanks", “Robots ,
“BFM Monsters”, “Cubix”, “Sarge”, and “Four Horsemen”.
Microprose, Alameda,
Ca 1996 - 1999
General Artist. Modeled, animated and textured a wide range of game assets,
particle effects. Projects - “Star Trek Generations” and “Starship Troopers”
projects.
Extensive experience with - Photoshop, 3D studio Max, Unity, PlayMaker, 6 different in-house Effects programs (two scripted, the other 4 interface). Experience with - Maya, After Effects, Sound Forge etc.
Platform Experience - Mobile, PS2, Xbox 360, PC, GameCube, Wii.
Traditional media - Pen and Ink, Watercolor
My interests include: film, music, and mountain biking.
references available on request